


MOVING THE BALL:
There is no blocking in rugby. Rugby does not have downs, and a team is not required to reach 10 yards and stop. Play is continuous like soccer. The person with the ball leads the attack. In rugby, there are several ways to move the ball. Any player may carry, pass or kick the ball. Play is not stopped and continues when the ball hits the ground or when a player is tackled. The ball carrier must release the ball when tackled and roll out of the way so that other players on their feet can play the ball – the ball may not be touched by a player on the ground.
Running: When running the ball, players may continue to run until they are tackled, step out of bounds or run beyond the goal line (see scoring a try). Players run the ball to advance toward the opponent's goal line.
Passing: The ball may be passed to any other player. However, it may only be passed laterally or backward, never forward. A forward play is called at “knock on” and would count as a penalty. Players pass the ball to an open teammate to keep it in play and further advance it.
Kicking: Any player may kick the ball forward at any time. Once the ball is kicked, players of either team, regardless of whether or not the ball hits the ground, may gain possession. Players typically kick the ball to a teammate in an effort to advance it or to the opposing team to obtain relief from poor field position.
SCORING:
There are four ways for a team to score points:
Try: Five points are awarded to a team for touching the ball down in the other team's in-goal area. This is much like a touchdown in American football.
Conversion: Following a try, two points are awarded for a successful kick through the goal posts. The attempt is taken on a line, at least 10 meters, straight out from the point where the ball was touched down. This is like an extra point in American football.
Penalty Kick: Following a major law violation, the kicking team, if in range, has the option to "kick for points." Three points are awarded for a successful penalty kick. The kick must be from the point of the foul or anywhere on a line straight behind that point. The ball can be played if the kick fails.
Drop Goal: Three points are awarded for a successful drop kick. A drop kick may be taken from anywhere on the field at any time during play. A drop goal is similar to a field goal in football, however, in rugby the kick is made during the course of normal play. The ball is alive if the kick fails.
RESTARTING PLAY
There are two methods of restarting play following a stoppage caused by either the ball going out of bounds or because of an infraction of the laws.
Line-Out: If the ball goes out of bounds, it is restarted with a Line-Out. Both teams form a line perpendicular to the touchline and 1-meter (3 feet) apart from one another. The team lines are made of four or five players. Two teammates may lift another in order to gain possession of the ball. A player of the team not responsible for the ball going out of bounds calls a play and throws the ball in the air directly down the “tunnel” created by the two team lines.
Scrum: Rugby's unique formation, the forerunner of the American football line of scrimmage, is the method used to restart the game after the referee has whistled a minor law violation. A bound group of players from each team form a hallow dome with the opposition. There are eight players from each team in the scrum. The front line consists of three players: two props and a hooker. The props bind on to the hooker to give them support in the scrum. The two seconds then bind on with their heads between the knees of the props and hooker. The flanks bind on to the seconds and hold them steady in the scrum. The eight-man binds between the seconds. The non-offending team puts the ball into the tunnel by rolling it into the middle and each team pushes forward until the hooker is able to hook the ball with the feet and push it to the eight-man. The Scrum Half can then retrieves the ball and puts it into play.
OFFSIDE LAW
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Probably one of the more challenging aspects about rugby for the first time observer is the offside law. Like soccer, the offside line is continually moving up and down the pitch in rugby and varies according to the aspect of play. In general play, the ball creates the offside line and players are not permitted to participate in play if they are on the opposing teams side of the ball. Simply being offside is not a penalty, but attempting to participate in the game from an offside position is. In the line outs previously discussed, the offside lines are 10 meters back on either side from a line drawn across the field from where the ball is thrown in. At a scrum the offside lines are drawn across the field through the feet of the last person in each team's scrum.
TACKLES, RUCKS AND MAULS
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Players in possession of and carrying the ball may be stopped by being tackled by the opposing team. Players are tackled around the waist and legs and, in general, may not be tackled higher. Once a player is tackled, however, play does not stop. The player must release the ball and roll away from it to allow other players on their feet play the ball.
RUCKS: are formed when a player who is tackled to the ground must try to make the ball available immediately so that play can continue. Supporting players from both teams (one from each team) converge over the ball on the ground, binding with each other and attempt to push the opposing players backwards in a manner similar to a scrum. The ball may not be picked up by any player, until the ball emerges out of the ruck. When the ruck ends, play continues. A team that can retain possession after the tackle and the ensuing ruck has a huge advantage, because a ruck forms offside lines. These offside lines are the same as in the scrum and everyone must get back onsides in order to rejoin play. This opens up space into which the attacking team can move the ball forward.
MAULS: are formed with a similar gathering of players, except the player in possession of the ball is not brought to the ground (not tackled) but it held up by an opponent and one his/her own players converge on him/her. Players from both teams try to push the maul down the field to gain yards as well as pass the ball to the back of the maul. The ball can then be played when it reaches the last player in the maul. A maul creates offside lines through the feet of the last players on each side. Players from each team must retreat behind these offside lines if they are to take part in any subsequent play.
RUGBY GLOSSARY
Drop kick: A kick made when the player drops the ball and it bounces off the ground prior to being kicked. Worth three points if it travels through the goalposts. Drop kicks are also used to restart play after a score.
Forward pass: A violation that usually results in a scrum to the defending team.
Infringement: A violation of a law.
Knock on: The accidental hitting or dropping of the ball forward. The infringement is the same as that for a forward pass: a scrum to the other team.
Non-Contact Rugby: A Version of rugby designated to introduce the game to first time players (touch rugby). Two hand-tag replaces the tackle.
Penalties: Penalties occur regularly in rugby. Unlike other sports, there typically aren't yardage penalties and only occasionally do teams have to play short handed. Instead, the non-offending team is usually awarded a choice to kick the ball to gain field advantage. Some of the more important penalties are listed below:
Penalty Kick: Awarded after a serious infringement of the law. Offenders are required to retreat 10 yards while the opposing team is given the opportunity to restart play unopposed. Teams will often kick the ball up field and out of bounds to gain field advantage. When they do this, play is restarted as a lineout where the ball goes out of bounds. If in range, they may attempt a kick at the goal posts, worth three points. Finally, they may simply tap the ball with their foot and run with it.
Free Kick: This is awarded after a less serious infringement of the law. The free kick is similar to the penalty kick except a player cannot attempt a kick at goal to try to score three points. A player must restart with a tap kick or attempt to kick the ball out of bounds. If the kick is made from in front of the 22 meters (25 yards) line and goes directly out of bounds, the lineout occurs back where the kick was first kicked. If the ball bounces out of bounds, or if the kick was taken from behind the 22 meter (25 yards) line the resulting lineout is where the ball crossed the touch line.
Sin Bin: On occasion, the referee will send a player to the Sin Bin (behind one of the in goal areas) for a specified period of time, for serious and/or repeated infringements. The team is required to play short-handed until the referee permits the player to return. This penalty is fairly rare, but used by the referees to maintain control of the game.
Send-Offs: In extreme cases a referee may send a player off the field for dangerous or reckless play. A player who has been sent off is banned from that game and is not permitted to return or be replaced.
Put in: Rolling the ball down the center of the scrum tunnel by the Scrum Half.
Sevens: An abbreviated game of rugby that follows the same laws except a 7's team consists of only seven players and each half is seven minutes long. Much like a game of three-on-three full court basketball, it's a wide-open contest. Because of its wide-open style of play, the Seven's version of rugby is a very entertaining game to watch.
Set piece: A term for scrums and line outs because these are the only choreographed plays of the game.
Support players: Players who position themselves to increase the ball transfer options of the ball carrier. Tap and play kick/ move: A gentle kick to oneself, followed by a pick up, used to restart play after either a penalty or free kick is awarded.
Throw in: Throwing the ball down the middle of a lineout.
Touchline: The side boundary of the field (sideline).
Try line: The end boundary of the field (goal line).
22-Meter line: Is a line 22 meters (25 yards) from the try line. If a kick is made from behind the "22", the opposing team gets a lineout where the ball went out of bounds. If the kick was made in front of the "22", the resulting lineout is from the point of the kick if the ball goes directly out of bounds.
Dead means that the ball is for the time being out of play. This occurs when the referee blows his whistle to indicate a stoppage of play or when an attempt to convert a try is unsuccessful.
Drop Kick. A drop kick is made by letting the ball fall from the hand (or hands) to the ground and kicking it at the first rebound as it rises.
Punt. A punt is made by letting the ball fall from the hand (or hands) and kicking it before it touches the ground .