game.scm which loads all the others in. So, the first
thing you should do is to copy the whole collection of files and
modify game.scm so that it loads in your copy of the
other files, rather than the original copies. That way you will
always be able to load your whole set of files in just by loading in
your game.scm. If you add any additional files (for
example, for newly added classes), you should extend your
game.scm to load in the new files as well.
To make a copy of all the files, the simplest approach would be to use the shell to copy the whole directory containing the files. If you are in a shell window type
cp -r ~mc28/labs/gack .
(note that this command ends with a space and then a period), you will
get a subdirectory called gack containing all the files. Ask for help
with this if you need it. You can then open up the
game.scm file in this directory and edit it to contain the full
pathname of the directory, as the place to load the remaining files
from.
Following are links to the various files that comprise the program, together with short descriptions. These links should be useful when you are programming, since you will typically be working on one of the class files, but will need information about various other classes or utility procedures.
Note: You should look carefully at this file in order to see what modifications you must make in order to get the file running. There are two modifications:
load-in so that your files are the ones being
loaded.
load command that shouldn't be done
if you are using DrScheme.
(go north) instead of (person/go player
'north):
When you make changes, it will be least confusing if you save the
changes out and then re-load game.scm, thereby getting a
fresh copy of the whole game. That way you won't encounter weird
problems like having two persons both called Max (one is bad enough!)
or having two different person classes, one old and one new.
Once you have copies of the files made and loaded in, you are to do exercises 14.33, 14.34, and 14.35, on pages 568 through 570. In coming up with ideas for the open-ended exercise 14.35, you may also want to look at exercise 14.42 on pages 572 and 573.