Robots game sketch

Bring a stack of index cards to lecture, one for each class you hope to design in your robots program.

  1. Each card has a list of member functions and instance variables. (Instance variables are the private variables.)

  2. One additional card lists non-member functions (if any) along with the purpose of each.

  3. Number all member functions and procedures in the order you intend to code and test them. You'll put the number (1) in front of all methods and procedures you can test on their own without writing any others. Put a (2) in front of procedures you can't write until you've written procedures from (1), and so forth.

  4. Identify with a (*) all methods which appear challenging to write. These are ones which you hope you can break up later into smaller procedures once you've thought about the robots program more.