Robots game sketch
Bring a stack of index cards to lecture, one for each class you hope
to design in your robots program.
- Each card has a list of member functions and
instance variables. (Instance variables are the
private variables.)
- One additional card lists non-member functions
(if any) along with the purpose of each.
- Number all member functions and procedures in the order you
intend to code and test them. You'll put the number (1) in front of
all methods and procedures you can test on their own without writing
any others. Put a (2) in front of procedures you can't write until
you've written procedures from (1), and so forth.
- Identify with a (*) all methods which appear challenging to
write. These are ones which you hope you can break up later into
smaller procedures once you've thought about the
robots
program more.