Go is a popular game which has been played for several millennia throughout Asia. Although {\em playable} rules are relatively simple (tournament rules can include many technicalities), the game is strategically very challenging. Go is replacing Chess as the pure strategy game of choice to serve as a test-bed for artificial intelligence ideas. In a Go endgame, each local area of play has a polynomial size canonical game tree and is insulated from all other local areas by live stones. Using techniques from combinatorial game theory, we prove that the Go endgame is PSPACE-hard.